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SMOD: Tactical, SMOD Redux & Close Contact

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Announcement

SMOD has been broken by the latest HL2 update. See [ HERE ] for more details and fixes.

SMOD: Tactical Downloads
[Delta 5.56 Full Install]
[Texture Fix]

SMOD Redux Downloads
[Version 8 Full Install] [Redux Addon Pack Version 1]

Frequently Asked Questions for SMOD (Tactical) can be found [ HERE ]
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  •  » SMOD broken by latest HL2 update. (UPDATED. PATCHES RELEASED)

#1 2010-05-26 16:00:55

Onemanshow
New SMOD: Tactical Creator
Registered: 2007-03-08
Posts: 843

SMOD broken by latest HL2 update. (UPDATED. PATCHES RELEASED)

UPDATE 5/27:

Valve updated a handful of maps with HDR support. Unfortunately SMOD has no support for HDR entities outside of its fake tonemapping. So you'll have broken lighting in any of those maps. The patches below do not fix this problem as i can't include the pre-update maps in a release due to possible legal issues. But if you have GCFScape (google it if you don't) you can extract the pre-update maps from your "half-life 2 content.gcf" into your SMOD install folder, fixing this problem.


ORIGINAL POST:

Valve released an update for Half-Life 2 earlier today that, among other changes, made it use the Orange Box (Episode 2) engine. However thanks to the changes of this update SMOD and several sub-mods of it, including Tactical and Redux, have been rendered broken and unplayable. Because i do not have the source code to SMOD, this issue is proving difficult to properly address.

I am waiting for Valve or possibly The SMOD Author himself to release an update that will officially fix this. In the meantime i have made fixes below that will allow you to run the appropriate mods without crashing.


PATCHES:
NOTE: Only use the patches with the mod it was made for (like installing the SMOD Redux patch into your SMOD: Tactical install). Otherwise you can end up with bugs/problems.

To install a patch, extract the archive into the respective mod's folder and MAKE SURE YOU RESTART STEAM BEFORE PLAYING!. Otherwise it will not apply the changes!. DO NOT install these patches into your half-life 2 folder. Only your SMOD, Tactical or Redux folder.

As a side note, these patches make SMOD run on the Source SDK Base engine. Make sure you have it installed before playing.

SMOD: Tactical Delta 5.56 Patch:
DOWNLOAD HERE


SMOD 40a Patch:
DOWNLOAD HERE


SMOD Redux Version 8 Patch:
DOWNLOAD HERE


Stay tuned.

Last edited by Onemanshow (2010-05-31 16:53:56)

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#2 2010-05-26 16:08:29

Skepsis!
First Lieutenant
Registered: 2008-07-28
Posts: 304

Re: SMOD broken by latest HL2 update. (UPDATED. PATCHES RELEASED)

Simple, just use the 215 appid. Your mapadds removing the Razor Trains work just fine, although they'll take some tweaking to fit into the other mods. Been running the 215 appid since Fitz himself decided to make the change and have yet to come across a game breaking issue my modding experience couldn't fix or work around. :p

Cool beans though, good to see hl2 on a shiny new engine even if it bork'd a lot of old mods.

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#3 2010-05-26 16:12:07

Themanclaw
Renegade
From: Califonia, USA
Registered: 2007-11-27
Posts: 717

Re: SMOD broken by latest HL2 update. (UPDATED. PATCHES RELEASED)

What if you're running on ep1?


http://i153.photobucket.com/albums/s220/themanclaw/ManclawFear.jpg

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#4 2010-05-26 16:20:25

jasonjapi123
Insane Player with no lives at all
Registered: 2009-08-03
Posts: 75

Re: SMOD broken by latest HL2 update. (UPDATED. PATCHES RELEASED)

ahh man, really hopping the author or vavle can fix this engine problem.. gawd i just made an intervention with working world model! pfft bummerz.... plus my shitty pc cant really handle hl2 now!

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#5 2010-05-26 16:25:25

Happy Cat
Part-time Wolverine
Registered: 2008-03-23
Posts: 1024
Website

Re: SMOD broken by latest HL2 update. (UPDATED. PATCHES RELEASED)

Themanclaw wrote:

What if you're running on ep1?

If you mean using the actual EP1 as a mount, no.  That too has been updated to the Episode 2 engine, it seems.

215, the Source SDK Base, uses the older Episode 1 engine, though.  Like Skepsis, I've been using it for about a year for SMOD without problems, so I can't say this has affected me at all.


Outbreak patch here.  Still seems a lot of people missed it.  Use it along with this auto-extractor and you should be good to go.  Works fine for me and Fidchell.

Last edited by Happy Cat (2010-06-01 14:21:09)


Chill, Muse, Try, lol, Repeat, Win!

English SMOD Wiki (on hold)
Welcome page   Recent changes   Give suggestions ]

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#6 2010-05-26 17:20:21

Sergeant Kelly
Private
Registered: 2010-05-26
Posts: 4

Re: SMOD broken by latest HL2 update. (UPDATED. PATCHES RELEASED)

I'm using the 215 appid too, though the zombie and vortigaunt models seem to be freaking out now. Prop_Vehicles are reverting to checkerboard textures also.

My menu system seems broken as well. Anybody else getting this?

Last edited by Sergeant Kelly (2010-05-26 17:44:27)

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#7 2010-05-26 17:45:13

Onemanshow
New SMOD: Tactical Creator
Registered: 2007-03-08
Posts: 843

Re: SMOD broken by latest HL2 update. (UPDATED. PATCHES RELEASED)

Sergeant Kelly wrote:

I'm using the 215 appid too, though the zombie and vortigaunt models seem to be freaking out now.

My menu system is broken as well. Anybody else getting this?

The SMOD Menu System seems to be causing crashes and make the mod unable to even load the main menu. If it can't be fixed i'll have to discontinue all support for it.

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#8 2010-05-26 18:06:00

Sergeant Kelly
Private
Registered: 2010-05-26
Posts: 4

Re: SMOD broken by latest HL2 update. (UPDATED. PATCHES RELEASED)

Well, there's been another update which seems to let users choose which engine to run off via the 'Edit Game Configurations' utility. I'd recommend trying whatever this is out.

Last edited by Sergeant Kelly (2010-05-26 18:16:46)

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#9 2010-05-26 18:52:27

Onemanshow
New SMOD: Tactical Creator
Registered: 2007-03-08
Posts: 843

Re: SMOD broken by latest HL2 update. (UPDATED. PATCHES RELEASED)

Just found the issue with the menu system. Turns out it was simple. Expect a patch for Redux shortly. A patch for Delta 5.56 is still in the works.

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#10 2010-05-27 13:51:04

Fidchell
Corporal
Registered: 2008-10-10
Posts: 78

Re: SMOD broken by latest HL2 update. (UPDATED. PATCHES RELEASED)

Now we need a patch for Outbreak...

EDIT: It still isn't working right. All of the SMOD materials are just plain gone (the effects), the HUD is fucked up, etc. etc.

http://i34.photobucket.com/albums/d146/JakeSpringhorn/d1_canals_010000-1.jpg

Last edited by Fidchell (2010-05-27 14:20:12)

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#11 2010-05-27 15:34:19

Happy Cat
Part-time Wolverine
Registered: 2008-03-23
Posts: 1024
Website

Re: SMOD broken by latest HL2 update. (UPDATED. PATCHES RELEASED)

This should do the trick, Fiddy.  Vet's been pretty inactive, and hopefully won't mind me fiddling with his stuff.  Be sure to yell at me if something goes wrong. smile

e: If you DL the patch above, use it along with this auto-extractor and you should be good to go.  Works fine for me and Fidchell.

Last edited by Happy Cat (2010-06-01 14:16:36)


Chill, Muse, Try, lol, Repeat, Win!

English SMOD Wiki (on hold)
Welcome page   Recent changes   Give suggestions ]

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#12 2010-05-27 15:46:49

TheLocoMofo
Private
Registered: 2010-05-27
Posts: 1

Re: SMOD broken by latest HL2 update. (UPDATED. PATCHES RELEASED)

Hi, this patch worked for me and SMOD: Tactical now works. Thank you for helping me with this, however, I encountered a new problem with materials when I installed this patch. On some maps, there is an error reading .vtf files, mainly on coast maps. Here are some pictures of my problem: http://i47.tinypic.com/1skubq.jpg

http://i50.tinypic.com/33y6q93.jpg

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#13 2010-05-27 15:51:39

Fidchell
Corporal
Registered: 2008-10-10
Posts: 78

Re: SMOD broken by latest HL2 update. (UPDATED. PATCHES RELEASED)

Happy Cat wrote:

This should do the trick, Fiddy.  Vet's been pretty inactive, and hopefully won't mind me fiddling with his stuff.  Be sure to yell at me if something goes wrong. smile

Oh my God, thanks so much! smile

But I'm still confused as to why the patch didn't work for Redux..

Nevermind. I got it now. Wow, that was close. I thought SMOD was a goner!! Thanks so much OneManshow and Happy Cat. You guys are awesome. smile

Last edited by Fidchell (2010-05-27 16:00:41)

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#14 2010-05-27 16:36:06

Onemanshow
New SMOD: Tactical Creator
Registered: 2007-03-08
Posts: 843

Re: SMOD broken by latest HL2 update. (UPDATED. PATCHES RELEASED)

TheLocoMofo wrote:

Hi, this patch worked for me and SMOD: Tactical now works. Thank you for helping me with this, however, I encountered a new problem with materials when I installed this patch. On some maps, there is an error reading .vtf files, mainly on coast maps. Here are some pictures of my problem: http://i47.tinypic.com/1skubq.jpg

Valve updated a handful of maps with HDR support. Unfortunately SMOD has no support for HDR entities outside of its fake tonemapping. So you'll have broken lighting in any of those maps.

I can't include the pre-update maps in a release due to possible legal issues. But if you have GCFScape (google it if you don't) you can extract the pre-update maps from your "half-life 2 content.gcf" into your SMOD install folder, fixing this problem.

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#15 2010-05-27 17:29:49

Fidchell
Corporal
Registered: 2008-10-10
Posts: 78

Re: SMOD broken by latest HL2 update. (UPDATED. PATCHES RELEASED)

Onemanshow wrote:

TheLocoMofo wrote:

Hi, this patch worked for me and SMOD: Tactical now works. Thank you for helping me with this, however, I encountered a new problem with materials when I installed this patch. On some maps, there is an error reading .vtf files, mainly on coast maps. Here are some pictures of my problem: http://i47.tinypic.com/1skubq.jpg

Valve updated a handful of maps with HDR support. Unfortunately SMOD has no support for HDR entities outside of its fake tonemapping. So you'll have broken lighting in any of those maps.

I can't include the pre-update maps in a release due to possible legal issues. But if you have GCFScape (google it if you don't) you can extract the pre-update maps from your "half-life 2 content.gcf" into your SMOD install folder, fixing this problem.

I was about to ask what was up with that, but I got to fixing it, thanks, man. smile

I have a question though. I'm pretty meticulous when it comes to noticing little details. In SMOD before the update, shining your flashlight on blood decals had no effect on them, but for some reason now when you shine on them, the decals' opacity rises. Is there a console command to fix this?

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#16 2010-05-27 22:55:32

Onemanshow
New SMOD: Tactical Creator
Registered: 2007-03-08
Posts: 843

Re: SMOD broken by latest HL2 update. (UPDATED. PATCHES RELEASED)

Fidchell wrote:

I have a question though. I'm pretty meticulous when it comes to noticing little details. In SMOD before the update, shining your flashlight on blood decals had no effect on them, but for some reason now when you shine on them, the decals' opacity rises. Is there a console command to fix this?

Because the patches use the Source SDK Base engine, subtle differences due to different shaders and other backend code changes should be expected. I doubt it can be fixed unless it is directly a issue with the decals used.

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#17 2010-05-28 07:24:09

Skepsis!
First Lieutenant
Registered: 2008-07-28
Posts: 304

Re: SMOD broken by latest HL2 update. (UPDATED. PATCHES RELEASED)

It has to be the decals themselves.. I'm running the 215 appid myself and haven't experienced any of these problems. As for the hdr did you try forcing mat_hdr_enabled 0? This would have happened with any map that had HDR support with it enabled. Experienced this a long time ago on my own maps. :p

With the copious amount of custom content added and changes made it's really no wonder that the patch for SMOD Tactical wouldn't work completely on the first shot.

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#18 2010-05-28 09:34:51

Fidchell
Corporal
Registered: 2008-10-10
Posts: 78

Re: SMOD broken by latest HL2 update. (UPDATED. PATCHES RELEASED)

Skepsis! wrote:

It has to be the decals themselves.. I'm running the 215 appid myself and haven't experienced any of these problems. As for the hdr did you try forcing mat_hdr_enabled 0? This would have happened with any map that had HDR support with it enabled. Experienced this a long time ago on my own maps. :p

With the copious amount of custom content added and changes made it's really no wonder that the patch for SMOD Tactical wouldn't work completely on the first shot.

No, I'm pretty sure the decals aren't the problem. I've used them before the update and the opacity issue wasn't there. The only thing that fixes the problem is "r_flashlightmodels 0", however this doesn't light models when you shine the flashlight on them.

And how do you set appid?

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#19 2010-05-28 10:31:25

Onemanshow
New SMOD: Tactical Creator
Registered: 2007-03-08
Posts: 843

Re: SMOD broken by latest HL2 update. (UPDATED. PATCHES RELEASED)

Skepsis! wrote:

It has to be the decals themselves.. I'm running the 215 appid myself and haven't experienced any of these problems. As for the hdr did you try forcing mat_hdr_enabled 0? This would have happened with any map that had HDR support with it enabled. Experienced this a long time ago on my own maps. :p

That does not fix the problem in the HL2 maps. They still have broken lighting and/or cubemaps regardless of what HDR setting is used.

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#20 2010-05-28 12:56:15

Wuff
Private
Registered: 2010-05-28
Posts: 2

Re: SMOD broken by latest HL2 update. (UPDATED. PATCHES RELEASED)

The Tactical patch doesn't work for me... I only got to play this game once, and I played it 2 days straight without getting off. The update was applied while I was playing and I didn't even know it.
By the way, is the HUD's health and AUX SUPPOSED to be off in Tactical? That's what it was like when I first played it, but after I started it up after the update, the weapons stopped working, and leaning and ironsights stopped working. HUD's text is really screwed up, and I personally liked it better when the AUX and health didn't show.
When I start the game now, the console reads:
Welcome to SMOD: Tactical
CModelLoader::Map_IsValid: No such map 'maps/smbk6.bsp'
map load failed: smbk6 not found or invalid

Then when I type "exec all_tactical"
] exec all_tactical
Unknown command "weapon_limitcategory"

Sometimes, the text that appears in "Configure SMOD: Tactical" doesn't appear. It depends on what angle I'm looking at.

When I go into missions, I get no weapons. Gordon kick doesn't work anymore. Gives a console error about a certain command not existing. Same for iron sight and leaning.

PLEASE fix this. This is my favorite mod by far, let alone my favorite game.

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#21 2010-05-28 13:13:09

Onemanshow
New SMOD: Tactical Creator
Registered: 2007-03-08
Posts: 843

Re: SMOD broken by latest HL2 update. (UPDATED. PATCHES RELEASED)

^^^

That means you did not apply the patch properly. Ensure you have installed the correct patch into the correct folder and restarted steam before playing (most important).

Please understand that because we do not have SMOD"s source code, the issues with the May 26th update are very difficult to properly fix. The above patches are as good of a fix as we can release until we can implement a permanent fix with Version 1.0.

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#22 2010-05-28 13:26:28

Wuff
Private
Registered: 2010-05-28
Posts: 2

Re: SMOD broken by latest HL2 update. (UPDATED. PATCHES RELEASED)

Onemanshow wrote:

^^^

That means you did not apply the patch properly. Ensure you have installed the correct patch into the correct folder and restarted steam before playing (most important).

Please understand that because we do not have SMOD"s source code, the issues with the May 26th update are very difficult to properly fix. The above patches are as good of a fix as we can release until we can implement a permanent fix with Version 1.0.

I'm pretty sure I patched it correctly, but I'll try again if that's your only solution so far. I understand how hard this is for you, and I respect that you aren't just giving up. Thanks for the help.

EDIT: Oh, it was because I didn't restart Steam. Thank you so much for this patch.

another edit: Is there a way to enable the AI, or should I even dare ask?
yet another edit: NEVER MIND ABOUT THAT. Anyways, can I turn off the wireframe around lights and stuff? I don't know how.

Last edited by Wuff (2010-05-28 15:08:39)

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#23 2010-05-28 18:36:12

Skepsis!
First Lieutenant
Registered: 2008-07-28
Posts: 304

Re: SMOD broken by latest HL2 update. (UPDATED. PATCHES RELEASED)

@Fidchell, that problem is mundane enough to be a result of one's individual hardware.

The eli, coast, and prison maps however are tits up and fffffff- guess I spoke too soon. Not all maps are broken though. If you guys want a full list of all the maps and changes check out half life 2 2007.gcf. Shit, it's so funny how Fitzroy has avoided all this headache. Must be because the guy's magic. lol My only guess at a fix would be to somehow bypass how SMOD reads the addcontents mount.

e/ Well, good thing LURK 1.1 is coming June 1st. At least it better, if it doesn't I'm hunting Holden down, cutting a 3 inch hole in his throat, and inserting a pineapple.

Last edited by Skepsis! (2010-05-28 18:40:54)

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#24 2010-05-29 02:54:12

snake333
Corporal
Registered: 2010-02-17
Posts: 55

Re: SMOD broken by latest HL2 update. (UPDATED. PATCHES RELEASED)

^ What they said

The last part that is.

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#25 2010-05-29 06:32:43

Demons08
Private
Registered: 2010-05-29
Posts: 3

Re: SMOD broken by latest HL2 update. (UPDATED. PATCHES RELEASED)

Hi! Is there anyone that got SMOD Tactical working? I got no texture errors or anything like that, only that i cant have the SMOD Weps and bullettime and gordon kick and nightvision an you know evrything like that, if anyone got SMOD Tactical working, how did you do it? I really need help, please reply, thank you. big_smile

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