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UPDATE 5/27:
Valve updated a handful of maps with HDR
support. Unfortunately SMOD has no support for HDR entities outside of
its fake tonemapping. So you'll have broken lighting in any of those
maps. The patches below do not fix this problem as i can't include the
pre-update maps in a release due to possible legal issues. But if you
have GCFScape (google it if you don't) you can extract the pre-update
maps from your "half-life 2 content.gcf" into your SMOD install folder,
fixing this problem.
ORIGINAL POST:
Valve released an
update for Half-Life 2 earlier today that, among other changes, made it
use the Orange Box (Episode 2) engine. However thanks to the changes of
this update SMOD and several sub-mods of it, including Tactical and
Redux, have been rendered broken and unplayable. Because i do not have
the source code to SMOD, this issue is proving difficult to properly
address.
I am waiting for Valve or possibly The SMOD Author
himself to release an update that will officially fix this. In the
meantime i have made fixes below that will allow you to run the
appropriate mods without crashing.
PATCHES:
NOTE:
Only use the patches with the mod it was made for (like installing the
SMOD Redux patch into your SMOD: Tactical install). Otherwise you can
end up with bugs/problems.
To install a patch, extract the
archive into the respective mod's folder and MAKE SURE YOU
RESTART STEAM BEFORE PLAYING!. Otherwise it will not apply the
changes!. DO NOT install these patches into your half-life 2 folder.
Only your SMOD, Tactical or Redux folder.
As a side note, these
patches make SMOD run on the Source SDK Base engine. Make sure you have
it installed before playing.
SMOD: Tactical Delta 5.56
Patch:
DOWNLOAD
HERE
SMOD 40a Patch:
DOWNLOAD
HERE
SMOD Redux Version 8 Patch:
DOWNLOAD
HERE
Stay tuned.
Last edited by Onemanshow (2010-05-31 16:53:56)
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Simple, just use the 215 appid. Your
mapadds removing the Razor Trains work just fine, although they'll
take some tweaking to fit into the other mods. Been running the 215
appid since Fitz himself decided to make the change and have yet to come
across a game breaking issue my modding experience couldn't fix or work
around. :p
Cool beans though, good to see hl2 on a shiny new
engine even if it bork'd a lot of old mods.
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What if you're running on ep1?

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ahh man, really hopping the author or vavle can fix this engine problem.. gawd i just made an intervention with working world model! pfft bummerz.... plus my shitty pc cant really handle hl2 now!
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Themanclaw wrote:
What if you're running on ep1?
If you mean using the
actual EP1 as a mount, no. That too has been updated to the
Episode 2 engine, it seems.
215, the Source SDK Base, uses the
older Episode 1 engine, though. Like Skepsis, I've been using it
for about a year for SMOD without problems, so I can't say this has
affected me at all.
Outbreak patch here.
Still seems a lot of people missed it. Use it along with this
auto-extractor and you should be good to go. Works fine for me and
Fidchell.
Last edited by Happy Cat (2010-06-01 14:21:09)
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I'm using the 215 appid too, though the zombie and vortigaunt
models seem to be freaking out now. Prop_Vehicles are reverting to
checkerboard textures also.
My menu system seems broken as well.
Anybody else getting this?
Last edited by Sergeant Kelly (2010-05-26 17:44:27)
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Sergeant Kelly wrote:
I'm using the 215 appid too, though the zombie and vortigaunt models seem to be freaking out now.
My menu system is broken as well. Anybody else getting this?
The SMOD Menu System seems to be causing crashes and make the mod unable to even load the main menu. If it can't be fixed i'll have to discontinue all support for it.
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Well, there's been another update which seems to let users choose which engine to run off via the 'Edit Game Configurations' utility. I'd recommend trying whatever this is out.
Last edited by Sergeant Kelly (2010-05-26 18:16:46)
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Just found the issue with the menu system. Turns out it was simple. Expect a patch for Redux shortly. A patch for Delta 5.56 is still in the works.
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Now we need a patch for Outbreak...
EDIT: It still isn't
working right. All of the SMOD materials are just plain gone (the
effects), the HUD is fucked up, etc. etc.
Last edited by Fidchell (2010-05-27 14:20:12)
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This should
do the trick, Fiddy. Vet's been pretty inactive, and hopefully
won't mind me fiddling with his stuff. Be sure to yell at me if
something goes wrong. 
e: If you DL the patch above, use
it along with this
auto-extractor and you should be good to go. Works fine for me
and Fidchell.
Last edited by Happy Cat (2010-06-01 14:16:36)
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Hi, this patch worked for me and SMOD: Tactical now works. Thank
you for helping me with this, however, I encountered a new problem with
materials when I installed this patch. On some maps, there is an error
reading .vtf files, mainly on coast maps. Here are some pictures of my
problem: 

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Happy Cat wrote:
This should do the trick, Fiddy. Vet's been pretty inactive, and hopefully won't mind me fiddling with his stuff. Be sure to yell at me if something goes wrong.
Oh
my God, thanks so much! 
But I'm still confused as to why the patch didn't
work for Redux..
Nevermind. I got it now. Wow, that was close. I
thought SMOD was a goner!! Thanks so much OneManshow and Happy Cat. You
guys are awesome. 
Last edited by Fidchell (2010-05-27 16:00:41)
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TheLocoMofo wrote:
Hi, this patch worked for me and SMOD: Tactical now works. Thank you for helping me with this, however, I encountered a new problem with materials when I installed this patch. On some maps, there is an error reading .vtf files, mainly on coast maps. Here are some pictures of my problem: http://i47.tinypic.com/1skubq.jpg
Valve
updated a handful of maps with HDR support. Unfortunately SMOD has no
support for HDR entities outside of its fake tonemapping. So you'll have
broken lighting in any of those maps.
I can't include the
pre-update maps in a release due to possible legal issues. But if you
have GCFScape (google it if you don't) you can extract the pre-update
maps from your "half-life 2 content.gcf" into your SMOD install folder,
fixing this problem.
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Onemanshow wrote:
TheLocoMofo wrote:
Hi, this patch worked for me and SMOD: Tactical now works. Thank you for helping me with this, however, I encountered a new problem with materials when I installed this patch. On some maps, there is an error reading .vtf files, mainly on coast maps. Here are some pictures of my problem: http://i47.tinypic.com/1skubq.jpg
Valve updated a handful of maps with HDR support. Unfortunately SMOD has no support for HDR entities outside of its fake tonemapping. So you'll have broken lighting in any of those maps.
I can't include the pre-update maps in a release due to possible legal issues. But if you have GCFScape (google it if you don't) you can extract the pre-update maps from your "half-life 2 content.gcf" into your SMOD install folder, fixing this problem.
I was about to ask what
was up with that, but I got to fixing it, thanks, man. 
I have a question
though. I'm pretty meticulous when it comes to noticing little details.
In SMOD before the update, shining your flashlight on blood decals had
no effect on them, but for some reason now when you shine on them, the
decals' opacity rises. Is there a console command to fix this?
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Fidchell wrote:
I have a question though. I'm pretty meticulous when it comes to noticing little details. In SMOD before the update, shining your flashlight on blood decals had no effect on them, but for some reason now when you shine on them, the decals' opacity rises. Is there a console command to fix this?
Because the patches use the Source SDK Base engine, subtle differences due to different shaders and other backend code changes should be expected. I doubt it can be fixed unless it is directly a issue with the decals used.
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It has to be the decals themselves.. I'm running the 215
appid myself and haven't experienced any of these problems. As for
the hdr did you try forcing mat_hdr_enabled 0? This would have
happened with any map that had HDR support with it enabled. Experienced
this a long time ago on my own maps. :p
With the copious amount
of custom content added and changes made it's really no wonder that the
patch for SMOD Tactical wouldn't work completely on the first shot.
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Skepsis! wrote:
It has to be the decals themselves.. I'm running the 215 appid myself and haven't experienced any of these problems. As for the hdr did you try forcing mat_hdr_enabled 0? This would have happened with any map that had HDR support with it enabled. Experienced this a long time ago on my own maps. :p
With the copious amount of custom content added and changes made it's really no wonder that the patch for SMOD Tactical wouldn't work completely on the first shot.
No,
I'm pretty sure the decals aren't the problem. I've used them before
the update and the opacity issue wasn't there. The only thing that fixes
the problem is "r_flashlightmodels 0", however this doesn't light
models when you shine the flashlight on them.
And how do you set
appid?
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Skepsis! wrote:
It has to be the decals themselves.. I'm running the 215 appid myself and haven't experienced any of these problems. As for the hdr did you try forcing mat_hdr_enabled 0? This would have happened with any map that had HDR support with it enabled. Experienced this a long time ago on my own maps. :p
That does not fix the problem in the HL2 maps. They still have broken lighting and/or cubemaps regardless of what HDR setting is used.
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The Tactical patch doesn't work for me... I only got to play
this game once, and I played it 2 days straight without getting off. The
update was applied while I was playing and I didn't even know it.
By
the way, is the HUD's health and AUX SUPPOSED to be off in Tactical?
That's what it was like when I first played it, but after I started it
up after the update, the weapons stopped working, and leaning and
ironsights stopped working. HUD's text is really screwed up, and I
personally liked it better when the AUX and health didn't show.
When I
start the game now, the console reads:
Welcome to SMOD: Tactical
CModelLoader::Map_IsValid:
No such map 'maps/smbk6.bsp'
map load failed: smbk6 not found or
invalid
Then when I type "exec all_tactical"
] exec
all_tactical
Unknown command "weapon_limitcategory"
Sometimes,
the text that appears in "Configure SMOD: Tactical" doesn't appear. It
depends on what angle I'm looking at.
When I go into missions, I
get no weapons. Gordon kick doesn't work anymore. Gives a console error
about a certain command not existing. Same for iron sight and leaning.
PLEASE
fix this. This is my favorite mod by far, let alone my favorite game.
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^^^
That means you did not apply the patch properly.
Ensure you have installed the correct patch into the correct folder and
restarted steam before playing (most important).
Please
understand that because we do not have SMOD"s source code, the issues
with the May 26th update are very difficult to properly fix. The above
patches are as good of a fix as we can release until we can implement a
permanent fix with Version 1.0.
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Onemanshow wrote:
^^^
That means you did not apply the patch properly. Ensure you have installed the correct patch into the correct folder and restarted steam before playing (most important).
Please understand that because we do not have SMOD"s source code, the issues with the May 26th update are very difficult to properly fix. The above patches are as good of a fix as we can release until we can implement a permanent fix with Version 1.0.
I'm pretty sure I patched it correctly,
but I'll try again if that's your only solution so far. I understand how
hard this is for you, and I respect that you aren't just giving up.
Thanks for the help.
EDIT: Oh, it was because I didn't restart
Steam. Thank you so much for this patch.
another edit: Is there a
way to enable the AI, or should I even dare ask?
yet another edit:
NEVER MIND ABOUT THAT. Anyways, can I turn off the wireframe around
lights and stuff? I don't know how.
Last edited by Wuff (2010-05-28 15:08:39)
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@Fidchell, that problem is mundane enough to be a result of
one's individual hardware.
The eli, coast, and prison maps
however are tits up and fffffff- guess I spoke too soon. Not all maps
are broken though. If you guys want a full list of all the maps and
changes check out half life 2 2007.gcf. Shit, it's so funny how Fitzroy
has avoided all this headache. Must be because the guy's magic. lol My
only guess at a fix would be to somehow bypass how SMOD reads the
addcontents mount.
e/ Well, good thing LURK 1.1 is coming June
1st. At least it better, if it doesn't I'm hunting Holden down, cutting a
3 inch hole in his throat, and inserting a pineapple.
Last edited by Skepsis! (2010-05-28 18:40:54)
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^ What they said
The last part that is.
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Hi! Is there anyone that got SMOD Tactical working? I got no
texture errors or anything like that, only that i cant have the SMOD
Weps and bullettime and gordon kick and nightvision an you know
evrything like that, if anyone got SMOD Tactical working, how did you do
it? I really need help, please reply, thank you. 
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